Codes and conventions
Codes and conventions are typical key elements that are found in media products.
For example, film posters include billing blocks, Titles and images.
Neale and genre theory – repetition and difference
For example, James bond movies are repetitive but they change all the time in actors and storyline. Marvel movies are repetitive but they always have different actors but the world always seem to be “ending”.
They always have a pre-established audience and fanbase.
Sans Serif – less formal
Serif – formal font with hard edges.
Semiotics – signs and symbols
E.G Red Dress – love, anger, death
Connotations\ encoded message
Cultivation theory
A high user of media that can have their thoughts changed so they fit in with society more.
He believed that if you used media for more that 8 hours a day, you would be influenced by media.
Two Step Flow:
The opinion leader is someone who people look up to and respect. Then the audience then wants to be like the opinion leader and will want to buy what they have.
Uses and gratifications
Diversion is where the audience watches the media for escapism.
Surveillance is where they watch the media to learn
Personal relationship is where the audience is where they watch the media to relate to the relationship.
Identity is where they watch the media to relate or make their identity
Postmodernism - hyperreality (life online) making a mediated version of themselves.
Gatekeeping - controlling content.
Identity theory - using media to construct identity.
Fandom theory - Form a relationship/ common interest over a product.
reception theory -
Preferred reading - 100% agrees with intended message.
negotiated reading - Partially agree with initial message.
Oppositional reading - 100% disagree with the message.
End of audiences
Consumer - how you watch something / consume the media
Prosumer - where they make their own media about the media.
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